// Fill out your copyright notice in the Description page of Project Settings.

using UnrealBuildTool;
using System.Collections.Generic;

public class PokktAndroidDemoTarget : TargetRules
{
	public PokktAndroidDemoTarget(TargetInfo Target) : base(Target)
	{
		Type = TargetType.Game;
	    ExtraModuleNames.Add("PokktAndroidDemo");
	}

    //public override void SetupGlobalEnvironment(
    //    TargetInfo Target,
    //    ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
    //    ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
    //    )
    //{
    //    if (Target.Platform == UnrealTargetPlatform.IOS)
    //    {
    //        OutLinkEnvironmentConfiguration.AdditionalArguments += " -ObjC";
    //        OutLinkEnvironmentConfiguration.AdditionalArguments += " -lxml2";
    //    }
    //}
}
